Dungeons & Dragons
Session Progress
EVIL DOESN'T STAND A CHANCE!!!
We start our campaign in the town of Fallcrest. The adventurers have begun to eliminate the evil creatures within the city and have gained notice of the Lady Allande Markelhay. She has granted them the newly renamed Tower of Heroes as their own personal residence. From here they can prepare for the daunting task of ridding this world of evil.
Jan 25, 2014
The adventurers start at the morooned ships that Irena Swiftwater had lost to the Witchlight Fens. They went through the crates that were on the ships and found a couple of elixers, a bag of dust and a set of Wintersnap Armor. Along with these items they found an ornately decorated gold box. Inside was a dragon scale. Neetle being the wealth diven creature that he is, instantly flew to it and tried to grab the scale. Upon doing so, he lit up like the sun, was blown across the room and was knocked unconscious. The group finished loading the Quees Gambit with the supplies and towed in one vessle that thay want for their own. Oliver, the captain of the Queens Gambit, rigged it so it would look less appealing to Irena so they could get a cheaper price, in exchange for some cargo that Oliver wanted. They returned to the docks in the Lower Quays where upon Felix went to speak with Irena and the rest of the party went to the House of the Sun to see if they could find a healer for Neetle. The dwarf priest Grundlemar knew exactly what had happened once he saw the specific scale. Neetle had absorbed some of the power from the ancient dragon Gaelder. Unbeknownst to the party, this power is eventually add a thunder effect to his abilities, allowing him to push enemies around. There was a small fight between Trigger and Oris but Felix broke it up. Persephone and Zin headed back to the Nentir Inn, where they overhear a conversation between a hooded man and a bandit. The hooded man is hiring the bandit to retrieve something form The Sword Barrow. Persephone later finds out The Sword Barrow was an old meeting place for necromancers. Zin concludes that the bandit was hired to retrieve the object that these necromancers got their power from. Grundlemar was able to revive Neetle with a tincture that cured him. Neetle is going to begin training with Grundlemar to learn how to tap into the power which he now posesses. As the night comes to a close, Oris faded away and Neetle using his Arcana knowledge was able to ascertain that it was a summoning ritual from the Astral Sea that pulled Oris back.
Jan 30, 2014

THE HUNTERS OF
NENTIR VALE